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Stunts tribute

Published on: 24 March 2026 Category: programming

A few years ago, i found a realy smal project of beginning of Stunts game remake for modern systems. It consisted just of one placeholder car, some premodelled map and included physics engine with tricky settings. I have forked it, added possibility to switch between two cars and then left it.

Now, after years I found it on my GitLab and deciced i would make it working. So i added few more cars, tinkered the physics a little bit, and then started to making map system. So i threw away the original track and started to write parser for track files from original game. Then one person from our retrogaming community joined me and started to supply me with necessary 3D models of track objects.

Stunter alpha

I currently have a working proof-of-concept game that is already parsing all the tracks and contains around 70% of the original track tiles. I am working on implementing them all.

Currently, the physics are still a bit tricky, as are the handling and consistency of the cars. However, I want to finish the track loading and usage first, and then focus on the physics to adjust them for various obstacles, ramps, etc.

I hope this will be one of the projects I will be able to finish.

The goal is to have some server-based tracks with best time tracking to offer a fun, competitive racing experience that is similar to the original game but not exactly the same.


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